💷Robbing , Scamming , Kidnapping

Robbing Definition: Taking property from another person by using force, violence, intimidation, or the threat of force, with the intent to deprive the victim of that property.

Robbing Rules

  • No Killing After Robbery: You may not kill someone after robbing them. The purpose of robbery is theft, not murder. Example: You rob someone and they comply and walk away — you cannot shoot them afterward. Exception: If the victim becomes an immediate threat during the robbery (pulls a gun, attacks, or runs after clear commands), lethal force may be justified.

  • Robberies must ONLY take place at night.

  • No Robbing During Shootouts: You may not start or continue a robbery during an active shootout or gunfight. If a shootout begins, the robbery is considered cancelled.

  • Protected Roles: You may not rob EMS, lawyers, judges, or on-duty police at any time.

  • No Chain Robbing: You must wait 2 hours before robbing the same player again. Repeatedly robbing multiple players back-to-back may be treated as harassment or Powergaming. Example: You rob Player A at 6:00 PM — you cannot rob Player A again until 8:00 PM. Robbing Player B shortly after is allowed, but going on a nonstop robbery spree is not.

  • Compliance & Threat Clarification: A player is considered compliant if they follow clear verbal commands and do not attempt to flee, fight, or alert others. Non-compliance during the robbery may escalate the situation, but killing after the robbery is finished is not allowed. Example: If the victim listens, gives items, and leaves, the situation is over. You cannot chase and kill them afterward.

  • Business Employees: You may not rob on-duty employees at businesses. Employees must be wearing business attire to be protected; if someone is wearing gang attire while clocked in, they can be robbed.

  • Robbery Ratio: All robbing encounters must be a 3-to-1 ratio (robbers to victim). You cannot rob someone if you do not have at least three robbers present. All robbers must have a weapon.

  • No Forced Withdrawals: You cannot make someone pull money from their bank account or use in-game banking features during a robbery.

  • Robbing PD: You may not rob police officers for any police-issued equipment under any circumstance. This includes weapons, tasers, radios, body armor, health kits, or any item clearly provided by the Police Department. You may only rob officers who are clearly off duty and not acting in any law enforcement capacity. The interaction must still follow standard robbery RP rules and remain realistic. Example: An off-duty officer at a bar or out of uniform may be treated as a civilian if there is valid RP. On-Duty Officer Robbery (Very Limited Exception): Robbing an on-duty officer is only allowed if there is strong, ongoing RP backstory or direct reasoning tied to the situation. This is meant for long-term storylines, not random encounters. Example: You have an established gang storyline where an officer previously seized your illegal weapon, and you confront them later specifically to retrieve that weapon. If you rob an on-duty officer during valid RP, you may only take illegal items or items that directly belong to your character’s storyline (e.g., a confiscated illegal weapon). You may not take any standard police-issued gear. Being arrested or raided does not give you the right to target multiple officers to “get your stuff back.” You may not organize or participate in mass robberies against police as retaliation. If you are unsure whether an item is police-issued, do not take it. When in doubt, leave it. Claiming ignorance after taking obvious duty equipment will not be tolerated.

    This exception exists strictly for players with deep, ongoing RP storylines involving specific officers. It is not intended for random robberies, quick revenge scenarios, or loot-focused gameplay. The RP must be meaningful and justifiable. Any attempt to exploit this rule for easy gear, revenge, or low-effort robberies will result in staff action. Continued abuse will lead to this exception being removed entirely, making all officer robberies disallowed regardless of RP context. PD is only robbable of illegal contraband! DO NOT TAKE: Med Kits, Ammo, PD items/weapons, or donuts. You cannot steal PD vehicles either. Robbable items include:

    • Contraband that was taken off you.

    • Illegal guns

    • Gun store guns

    • Drugs

    • Blueprints

    • Dirty and clean cash

    • Bank items (drills, drill bits, thermite)

    • Raw materials.

PD are not loot bags, they are the main RP of the city and this rule is in place to keep them in city and able to do their job. With more PD comes better roleplay and more chances to hit banks!

  • Robbing EMS: YOU CANNOT ROB EMS OR STEAL THEIR CARS. Also, CANNOT kill them.

Examples of Robbing

  • Pulling up with three people after a bank robbery to rob someone of their belongings.

  • Forcing someone to hand over their items or cash by threatening them with weapons.

Scamming

Scamming Definition: Scamming is the act of deceiving someone in order to gain money or an advantage.

Scamming Rules

  • Scam Limit: You are not allowed to scam players for more than $50,000 in in-game cash per incident.

  • No Item Scams Above Limit: If you scam someone for an item or service, the value cannot exceed $50,000.

  • No OOC Scams: All scams must be in-character and roleplayed. Out-of-character (OOC) scamming is strictly prohibited.

  • Loot Boxing: Robbing cops or individuals without valid reasons, solely for personal gain, is not permitted. This includes pocketing wiping someone without justification.

Examples of Scamming

  • Selling a black market item or weapon for $50,000 and not giving the item to the buyer.

  • Promising a service or product and intentionally failing to deliver after receiving payment.

Kidnapping

Kidnapping is a high-risk roleplay scenario and must be treated seriously, realistically, and with proper roleplay buildup. All kidnapping scenarios must involve clear intent, meaningful interaction, and fair opportunities for all parties involved.

Kidnapping should never be rushed, forced, or used as a shortcut to achieve an outcome. If you kidnap someone for a hostage situation you may only hold them hostage for 15 minutes.

You cannot kidnap on Duty EMS, PD, or workers who are clocked in. (If you have a hostage and by the time you get to the place you wanted to rob someone is already robbing it you must let the hostage go after 15 minutes.)

You cannot use a fake hostage. All hostages must be acquired through roleplay and the hostage cannot be in on it. (Cannot be your friend, gang/group member, or someone that agreed to being a hostage for a percentage of the pay.)

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